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ECE 459 (Programming for Performance) Assignment 1 description
ECE 459 Lecture 10: System Design
ECE 459 Lecture 28: Causal Profiling
ECE 459 Lecture 9: Some Parallelization Techniques
ECE 459 Lecture 28: Simulation Profiling
ECE 459 Lecture 9: Algorithmic Complexity
ECE 459: Of Asgard... (Valgrind)
ECE 459 Lecture 9: Parallelism
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Last Updated: October 15, 2026
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Summary
We spend a few minutes to discuss why the course is (now) taught in Rust, and what it is about Rust that makes it advantageous to ... The writeup at github.com/jzarnett/ece459/blob/master/labs/Lab1.pdf has all the information as well; this is just if you'd ... Though this topic is by no means a replacement for a proper discussion of system design and software architecture, it highlights ... Causal profiling allows for running a what-if kind of assessment to understand the impact -- positive, negative, or none at all -- of ... We'll close out this topic by talking about some parallelization techiques that we can apply in the program, focusing in on a thread ... Simulation is also an interesting approach to how we might learn about the performance bottlenecks of a software system. Are you tired of grinding leetcode? I mean, who isn't? Here, we'll discuss a bit about algorithmic complexity. This isn't about how ... We'll learn about Valgrind, which although is much more intended for languages C/C++, can still be put to use in Rust in ... This is a look into how parallelism really helps us get things done, the limits of it, and how we might move beyond them.