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Coding Adventure: Procedural Moons and Planets
Coding Adventure: Making a Better Chess Bot
Coding Challenge 102: 2D Water Ripple
Code monkey LVL 101-105
Coding Adventure: Simulating an Ecosystem
Coding Adventure: Portals
Coding Adventure: Chess
Coding Adventure: Ray Tracing
CodeMonkey:Coding Adventure Part 2 90-105 With 3 Stars The Sand Of Until
Coding Adventure 62
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Last Updated: October 15, 2026
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Summary
Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... Experimenting with portals, for science. The project is available here: github.com/SebLague/Portals/tree/master If you'd ... My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...