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Quaternions and 3d rotation, explained interactively
Quaternions and rotation (I know it's been covered a lot)
Number Theory: Lecture 22: Quaternions
Math for Game Developers - Multiplying Quaternions
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Last Updated: October 15, 2026
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Summary
A rotation in 3D needs three angles, and with three angles you can lose a degree of freedom (gimbal lock). This is the fourth lecture of a small series designed to prepare my research students to operate with Go experience the explorable videos: eater.net/ Free courses, more videos, practice exercises, and This is the fourth chapter in the Mastering This shows the second half of the "sandwich" product calculations used in Apollo 11 nearly lost track of which way it was even pointing above the Moon — not from an engine failure, but from a math ... storing overall rotation value in variables versus We learn how to combine two rotation